Pou hack, briefly speaking, Tamagotchi 2.0 in the form of applications for tablets and smartphones. The main protagonist of "the overall game", released in 2012 on iOS, Android and Blackberry OS is undefined creature, by some called the potato, the other a stone, and the rest simply pile (Pou closest to the English word poo, specifying in a gentle way excrement just). The player learns Pou in distressing circumstances of aspect - eager somewhat, dirty and having no desire for any activity. The goal is to bring fun animals (?) To working condition and ensure his well-being.
Fun in Pou governed by simple systems. Player creature feeds, cares about his health, places him to sleep, and also provides entertainment. For almost every action receives experience points (promotion to higher levels is synonymous with growing up Pou) and usually some money to the cash pot. Money also obtains in a large number of mini-games inspired by typically the most popular genres and titles mobile. There were here classic match-3 logic, memory, and Doodle Jump clone, playing noughts and crosses, road runner, sports games, as well as easy platforming. Looted money - the process can be speeded up deciding to make use of micropayments - appears to be on a number of additives, items and items of clothing, allowing personalize Pou and the setting in which the every day lives.
Pou is in my own opinion an interesting game, if I use especially pou to gain faster and faster levels
Pou no real way compare to Flappy Bird - both productions combines straightforwardness, poor and secondary. They may be extremely downright addictive also. Furthermore, their authorship is attributed to a solitary developers: Dongs Nguyen (for Flappy Bird) and Paul Salamehowi. However, as the Vietnamese designs video games "always", a lot for the 25-year-old Lebanese Pou was the first procedure as it pertains to electric entertainment industry. Insufficient experience didn't prevent the respect of the fantastic success - a couple of hundred million downloads in the App Store and Yahoo Play Pou makes one of the primary hits in the history of mobile. Do deservedly?
Pou cheats makes, carrying it out in a very dangerous - the ball player is usually rewarded and praised, which is committed to this, to help Pou. The game aims in our level of sensitivity and sense of responsibility for another creature, not necessarily giving anything in exchange. Sorry, but the time spent at the Pou hardly a proper utilized. The game doesn't have much to offer mini-game offend simply and quickly bored, and to care for the creatures could hardly be considered nowadays as an component that could attract focus on the longer (although, thanks to the flawlessly applied mechanics gamification, which control the commitment of the ball player in action in the virtual world, the problem oftentimes looks quite differently - see many facebook profiles established by fans of Pou).
Pou is a mobile sensation that stuffed the gap after the Tamagotchi and achieved great success. Production of Paul Salameh does not have too many resources, and if it's of dubious quality. Pou with personalization and envelope gamification systems, comes out to the poor and the fragility of the whole project. As it happens, however, that many millions of users to do not mind completely. Tamagotchi his time also did not encourage craftsmanship and yet won many fans. Individuals needs, if overshadowed by selfishness even, or weaned by long lasting lack of time aside, just looking forward to fulfillment - Pou this highlights the bitter, for some people, the truth as excellent.
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